Archive | Gaming

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How the Games Industry is Killing the Games Industry

Posted on 28 March 2013 by The Bucket Editorial

Phil Peters

It completely baffles me that the games industry can still manage to exist under the weight of its own incompetence. Between game budgets ballooning to astronomical levels, consumer un-friendly practises like day-one DLC and always-online DRM it is a bloody miracle that we are still able to play games at all.

original (1)Over the weekend Square Enix ‘dismissed’ their president Yoichi Wada and announced a ‘major restructuring’ of its business, citing the reason for this to be “weak sales of big console titles”. Now I hear you say fair enough Phil, that’s business.

NO.

This is the games business, so you can rest assured that even if it sounds reasonable it is still immensely fucked up.

Square Enix had the nerve to suggest that the sales of Sleeping Dogs, Hitman: Absolution, and Tomb Raider were in part the reason for this shake-up because they sold far fewer copies than the forward projections Square Enix had set. Now I’m all for ‘optimism’ on the part of business, but if selling 3.5 million copies of Tomb Raider is a disappointing result, then it isn’t the game’s fault, it’s your business sense.

Sleeping Dogs sold ~1.75 million copies,  which for a new IP coming out towards the end of a console cycle should be a great result, especially considering it was nearly cancelled altogether a bunch of different times. Similarly, Hitman: Absolution sold an extremely modest 3.6 million units, which is approximately three times as much as the previous instalment in the franchise had sold (as far as I can tell from a little bit of Googling). And last but not least, Tomb Raider sold 3.5 million copies IN ITS FIRST MONTH. And it is important to point out that none of these sales factor in digital sales either, all three of these games enjoying a very positive reception on PC, so take that into account as well. What is really absurd is that between the three of them the average review score was 83% on Metacritic, so they are not only selling well, they are very well made games, so long term sales are likely to be a factor.

This general practise of blaming the gaming public for “not buying the game enough” is pretty disgusting if you ask me. If you think that your game is good then yes, of course it will sell well, especially if it is a part of a beloved franchise like Tomb Raider or Hitman. But be realistic about your sales projections and adjust budget accordingly. If you come out and say, like EA did, that Dead Space 3 needs to sell 5 million copies to get another sequel, you are not building hype, you are holding the franchise hostage. If you are going to double down on a game budget-wise then prepared for your risk to NOT pay off. There is a reason that people don’t bet their entire life savings on one game of football. Be reasonable and be sensible, and stop blaming everyone but yourselves for your failure to make money. That is my message to you Square Enix.

And don’t even get me started on EA.

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Next-Gen Shenanigans: The Next Playstation

Posted on 06 March 2013 by The Bucket Editorial

Phil Peters

So a summer has come and gone and I am sure, much like I have, you have been spending much of your well deserved time off spending as little time on your feet as possible with a controller in your hot little hands, and catching up on all the new and evolving stories in the gaming world. No? Well I don’t blame you.

As you may be aware The Bucket recently went for a well earned break and has come back new, improved, and better than ever. This means that I need to catch everybody up on what I felt was the most important gaming news you may have missed over the break, the beginning of the next generation console cycle. Continue Reading

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Borderlands 2 vs. The Wall Street Journal

Posted on 21 September 2012 by The Bucket Editorial

Phil Peters

Okay, it’s time for an extensive rant again, so prepare yourselves for not only a thorough chewing out of the Wall Street Journal’s review of Borderlands 2, but generally a massive “fuck you” to the mainstream media. So as I have alluded to previously, Borderlands 2 has been released to almost universal praise. For those of you not hip to the Borderlands vibe, let me lay it out for you. Borderlands is a near seamless marriage of first-person shooting gameplay and roleplaying mechanics. As you complete missions, you level up and get better abilities, unlock better guns and generally become a bigger and bigger badass.

borderlands2The most influential and, to me, best aspect of the Borderlands franchise, is the fact that you can play the entire campaign with up to 3 buddies in co-op. The reason I love this mode so much is that I am currently mid-way through a co-op playthrough with my girlfriend, whose previous most extensive gaming experience has been with Guitar Hero, Pokémon, and Barbie Riding Club. So in my opinion, the fact that a franchise such as Borderlands can speak to gamers with interests ranging from fairly casual to enthusiast levels is a testament to the quality of the product and purity of its design and execution.

With this in mind, you can imagine my disbelief when I read The Wall Street Journal’s review of Borderlands 2, and was reminded all too quickly that to most people, gaming is a still a niche. Now the problems I have with Adam Najberg’s opinion of Borderlands isn’t his opinion of it. As many of you will have realised reading The Bucket’s articles “out-there” opinions are not something we shy away from. Where I take issue with Mr Najberg’s review is that it is ill informed, un-researched, plays on stereotypes and just plain essentialises the entire gaming industry in an extremely condescending way. Continue Reading

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Gaming: At your Service

Posted on 14 September 2012 by The Bucket Editorial

Phil Peters

The gaming industry has evolved in a way that a modern game can now be considered not only as a product, but an entertainment service. Now I have my opinions about day-one DLC, prohibitive DRM and other less than ethical customer relations practises, but the result of this is that the consumer must now be coerced into keeping hold of their game collection by publishers instead of trading them back in when they are done with them.

There is an argument that the gaming public are to blame for these measures, as many game publishers will argue that the are simply “put in this position” by consumers who are happy to pirate or share their game collection. It is my opinion, and that of many others, that it is solely the responsibility of the game developers and publishers to make me want to not only buy their games, but keep them.

This is done in a number of ways. The first and most common is to release post-launch downloadable content, creating an environment where consumers are encouraged to keep a game with the promise of more good content. This has been the most successful measure as it rarely ever screws over the end user, you and me. The idea of DLC is not a new construction, in more ancient times, before the internet, expansion packs where sold as separate smaller and cheaper retail products to add to the value of your original purchase. And really, in the end this whole argument comes down to a value proposition. Is the value of the game being traded in towards the next purchase worth missing out on future products. If the answer to that is yes, then we move on to other forms of “incentives”.

The online pass exists as a way to make the publishers a little bit of cash off a used game sale, since when you buy a second hand game from EB Games, the people who made the game get nothing. So, the idea of forcing a player to buy a “pass” in order to access features in the game became popular in the last couple of years, and for the most part has been pretty unsuccessful. End users feel ripped-off having to pay for a game they just spent a whole bunch of money on, and as a result don’t bother with the pass at all.

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This Week in Gaming

Posted on 10 September 2012 by The Bucket Editorial

Phil Peters

This last week again, suffers from the Summer season curse. American summer that is. Not a lot to speak of in terms of new releases but a lot of talk about upcoming releases.

Firstly though, I’d like to touch on the now infamous Black  Mesa Source mod, that was announced for release last week on September 14. This mod, which was conceived in 2004 (and I have been following it since way back then #notahipster) as a remake of Valves opus Half Life in the Half Life 2 engine. A lot of people weren’t satisfied of the hack job Valve did with Half Life: Source, and as such many have thrown their support behind it. But as a mod it has had a laboured development. It was originally announced for release at the end of 2009, but that date was subsequently missed and a lot of people lost faith in the developers who are all, mind you, doing this as a hobby, for no monetary gain. Nevertheless, almost three long years of waiting later the faith has been restored, and the release is imminent. To check out the mod or download it when it comes out head over to www.blackmesasource.com .

The 25th anniversary of Metal Gear brought with it a couple of announcements in a Metal Gear movie and a new open world game. Given the movie industry’s track record with game adaptations you might scoff at this, but if any game could become a movie it could be Metal Gear, given playing the game is essentially watching a movie anyway. The new game is open world but that’s about all we know about it, that and it looks amazing. Stay tuned closer to the Tokyo Game Show for more announcements I’d reckon.

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This Week in Games

Posted on 18 August 2012 by The Bucket Editorial

Phil Peters

As far as what I’ve been doing all of this week, I’ll be brief. Pokemon and DayZ. And lots of each. But enough about me. This week, like most weeks of the American summer schedule, has been pretty bland as far as gaming is concerned, spattered with a few new game releases and a couple of nice announcements from Gamescom in Germany.

The best received game of the last week was Sleeping Dogs from publisher Square Enix. Now Sleeping Dogs has had, what they call in the business, a “troubled development”. It was originally slated to be a sequel in the True Crime series set in Hong Kong, but for some reason a couple of years ago, Activision lost faith in the game and sold off the rights to Square Enix, and thus Sleeping Dogs was born. The reviews are generally very positive, and might actually be something I look a picking up. The environmental interaction based melee combat has been highlighted in particular, and after checking up on some of the gameplay footage I’ve gotta say my interest has been piqued. Who knows, perhaps Sleeping Dogs may end up as a real sleeper hit (get it? Sleep! Man I’m funny).

I guess it was a good week for games that had trouble coming out, as Darksiders II has finally been plopped out from the bowels of THQ after a number of setbacks and delays. The reviews across the board seem to be “good for fans of the series, and pretty good for anyone sick of what they’re currently playing”, or something to that effect. It’s pretty well known at this point that THQ are experiencing cash flow difficulties, so hopefully Darksiders can sell a few copies because THQ actually look like they give a shit about the games they produce. Unlike some other publishers.

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DayZ of our lives

Posted on 10 August 2012 by The Bucket Editorial

Phil Peters

I stay low, following the tracks and moving quickly towards the outskirts of town. The sun was setting in the horizon, so I had to get going if I wanted to be able to loot any food or weapons before the darkness set in. I sneak past a crawling zombie and manage to make my way into a barn. Scanning across the interior of the barn I see a body, it could be a trap, left by a particularly wily bandit, but it could also be holding important supplies, or even a weapon.

After checking the outside of the barn for dangers, I walk over to the body and check the corpse’s gear. A double barreled shotgun, perfect for a last stand against the infected. Happy with my find I step outside and continue down the road. Suddenly, I hear a truck in the distance. Oh god, it WAS a trap, I think to myself. Trying to think on my feet I take out my shotgun and take up a defensive position the side of the road. The truck stops just by me, but I don’t panic. Maybe they’re friendly, and maybe I could get a lift with them. I slowly edge towards the road, crouched, with my newly found shotgun now hidden, looking to show them that I am unarmed friendly myself.

Before I can get out to the middle of the road the truck starts again and drives off. That was my first experience with another survivor, and I never even saw their face. I continue on, following the truck’s sound up the road. At this stage its pitch dark and the headlights of the truck are very visible. Then, to my surprise, I see the lead lights coming back my way and the truck getting louder and louder. I panic this time, this truck was coming right at me. I take out my shotgun and fire at the windshield, hoping to take out the driver as I retreat off to the edge of the road. The truck swerves towards me, and hits me. I die.

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The Video Games of the 31st Olympiad

Posted on 03 August 2012 by The Bucket Editorial

Phil Peters

Coming up for a topic for this week’s article really shouldn’t have been that hard given the 2 week “sabbatical” most Bucket members (including myself) chose to take. Initially I considered exploring the causes behind the latest Kickstarter sensation, the Android based home gaming console Ouya, but then I realised that marketing techniques and the role of social networking in sales was interesting for me, but probably boring for any person that wasn’t me. Then, I considered breaking down the top ten sales chart in Australia for the first six months of 2012, but then I saw the list and realised I really didn’t have anything to say about Mario & Sonic at the London Olympics or Skylanders: Spyro’s Adventure, let alone anything nice. So instead, in celebration of the 2012 Olympics starting this past week I have selected one game from each major home console going back to the PS1 to include in the next Olympic competition in four years’ time.

Pokémon Stadium (N64)

BUT PHIL, WHY NOT GOLDENEYE! WHY NOT MARIO KART 64! AND WHAT ABOUT PERFECT DARK?!?! Quiet dissenting fools, Pokémon Stadium is the best multiplayer game on N64. For this event, completely ignore the battling (who ever actually played that anyway), for the mini games are what made Pokémon Stadium great. Whether it’s Lickitung’s sushi train or the oft enraging Metapod harden, nothing brings out the competitive spirit like the original. In this event, a mini game is chosen at random and the loser is immediately knocked out, because Pokémon Stadium is serious shit.

Crash Team Racing (PS1)

Easily the most fun racing game on PS1, CTR tried to emulate the success of Mario Kart for N64 and for the most part, succeeded wonderfully. 12 year old me loved going over to my friend with the PS1’s house to sit and play CTR for hours on end. Best multiplayer game on PS1 in my opinion and an easy selection for addition to the next Olympics.

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The Tale of the R18+ Rating aka. Michael Atkinson: Super Douche

Posted on 30 June 2012 by The Bucket Editorial

by Phil Peters

We did it guys, it finally happened. R18. Starting from January 1st 2013, Australia will have a legitimate and federally recognised 18+ restricted rating for video games, or at least each state will have their own legislation for it. While having an R18 rating for video games seems like a perfectly reasonable thing to do, some people decided that, like any change from the norm, it was not only unnecessary, but harmful to the public.

The main man responsible for the blocking of legislation before now involving R18 was the South Australian Attorney-General Michael Atkinson. As if South Australia didn’t already have a bad enough rep. Mr Atkinson had 5 primary counter-arguments regarding a move to R18 that on their own sound perfectly reasonable, but like all politicians, and ironically children, his reasons were in no way comprehensive and lacked substance when examined at all. So, allow me to outline and systematically debunk them in the typical Bucket fashion; using fact, research and razor sharp wit.

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Leave Russia Alone

Posted on 05 June 2012 by The Bucket Editorial

by Pete Green

I love the American games industry. Without their help I would probably be forced to express my homicidal hatred for people designated a different team colour than myself by painting road kill. Or homeless people. But thanks to the wonderful people behind Battlefield, COD and Hello Kitty Island Adventure I am safe from spending most of my life in prison for shooting a hastily spray-painted gypsy.

However I do have a bone to pick with the “Triple A” developers. I never thought I’d say this, but I am finally sick of doing simulated murder on simulated Russians.

I understand that as Americans you are predisposed to what could be described as diplomatic tea-bagging, and winning the cold war gave you the opportunity to rub it in Russia’s face for a few decades. However the cold war ended 30 years ago. Before most of your current audience was born. Having every bad guy in every major game ever inevitably be Russian just seems you’re either too lazy to think of anything else or you think going the full “Tomorrow When the War Began” route of casting the bad guys as Asian expansionists who want nothing more than to prove Pauline Hanson right is a little bit on the nose given current political realities.

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